protected override void Start() { base.Start(); inventory.AddItem(new WeaponItem(10001)); inventory.AddItem(new Item(5001)); inventory.AddItem(new Item(5101)); inventory.AddItem(new Item(901), 999); inventory.AddItem(new Item(9002), 1, PlayerInventory.bootsIndex); if (admin) { inventory.AddAllItems(); } }
protected override void Start() { base.Start(); GameManager.Set(this); inventory = (PlayerInventory)playerInfo.inventory; actionbar = playerInfo.actionBar; currentItem = inventory.items[actionbar.index]; inventory.AddItem(new WeaponItem(10001)); inventory.AddItem(new Item(5001)); inventory.AddItem(new Item(5101)); inventory.AddItem(new Item(901), 999); inventory.AddItem(new Item(9002), 1, PlayerInventory.bootsIndex); if (admin) { inventory.AddAllItems(); } }