/// <summary> /// Disables the UIMode in the GameModeManager and enables the SelectionMode. /// </summary> public virtual void hideInterface() { canvas.SetActive(false); if (gameMode is GameModeManager) { (gameMode as GameModeManager).enableSelectionMode(); } else { GameModeManager instigator = GameObject.Find("Player").GetComponent <GameModeManager>(); instigator.enableSelectionMode(); } }