private void Update() { if (manager.gameHasStarted) { if (!_fueling) { _currentFuel -= _decayRate * Time.deltaTime; _audio.mute = true; } else { _currentFuel += _fillRate * Time.deltaTime; _audio.mute = false; } _currentFuel = Mathf.Clamp(_currentFuel, 0, 100); var normalFuel = _currentFuel / 100; if (_uiSlider != null) { _uiSlider.fillAmount = Mathf.Clamp(normalFuel, 0, 1); } manager.UpdateBoatProgress(normalFuel); } if (_currentFuel <= 0) { _boatAnim.SetInteger("engineState", 1); } else { _boatAnim.SetInteger("engineState", 0); } if (_uiSlider.fillAmount <= 0.19) { _uiSlider.color = _fillColourChange[2]; } else if (_uiSlider.fillAmount >= 0.20 && _uiSlider.fillAmount <= 0.39) { _uiSlider.color = _fillColourChange[1]; } else if (_uiSlider.fillAmount >= 0.40) { _uiSlider.color = _fillColourChange[0]; } }