public static GetHumanReadableNameForMap ( string mapClassName ) : string | ||
mapClassName | string | |
return | string |
private void updateMapList(string gameModeName) { mapList = GameModeManager.GetSupportedMapsForGameMode(gameModeName).ToArray(); humanReadableMapList = mapList.Select(s => GameModeManager.GetHumanReadableNameForMap(s)).ToArray(); selectedMap = 0; }