private IEnumerator CleanTableTop() { yield return(new WaitForSecondsRealtime(waitTimeForCleaningTable)); foreach (Transform card in tableTop) { Destroy(card.gameObject); } gameModeManager.DetermineNextAction(); yield return(null); }
private IEnumerator CleanTableTop() { yield return(new WaitForSecondsRealtime(waitTimeForCleaningTable)); foreach (Transform card in tableTop) { Destroy(card.gameObject); } gameModeManager.DetermineNextAction(); yield return(null); }