void OnTriggerEnter2D(Collider2D other) { CoinCounter counter = other.gameObject.GetComponent <CoinCounter>(); if (counter != null) { counter.increment(); } Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D other) { CoinCounter counter = other.gameObject.GetComponent <CoinCounter>(); if (counter != null) { counter.increment(); } Destroy(gameObject); }