Exemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D collider)
    {
        CoinCounter coinCounter = FindObjectOfType <CoinCounter>();
        Character   character   = collider.GetComponent <Character>();

        coin = GameObject.FindGameObjectsWithTag("Coin");
        if (character)
        {
            character.coin++;
            coinCounter.Refresh(character.coin);
            if (coin.Length == 1)
            {
                door.SetActive(true);
            }
            Destroy(gameObject);
        }
    }