Exemplo n.º 1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "Player")
     {
         if (type == Amount.one)
         {
             coinCounter.AddCoin();
         }
         else if (type == Amount.ten)
         {
             coinCounter.Add10Coins();
         }
         else if (type == Amount.thirty)
         {
             coinCounter.Add30Coins();
         }
         else if (type == Amount.fifty)
         {
             coinCounter.Add50Coins();
         }
         Destroy(this.gameObject);
     }
 }