// Update is called once per frame void Update() { if (!CoinCount) { return; } /* * if (timer > 0) * timer -= Time.deltaTime; * else if(!CanHit && timer <= 0 && !CoinCount.Finished()) //reset * { * CanHit = true; * CC.ParticlesOnHit = CombatCharacter.HitParticles.COINS; * } */ //Set hit particles to sparks when we're done if (CoinCount.Finished() && CC.ParticlesOnHit == CombatCharacter.HitParticles.COINS) { CC.ParticlesOnHit = CombatCharacter.HitParticles.SPARKS; } }