void OnTriggerEnter2D(Collider2D other) { if (other.name == "Player") { //player collects coin //print("you've collected a coin"); CoinCounter.AddPoints(coinValue); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { //Destroys enemies on contact with projectiles. Adds points. if (other.tag == "Enemy") { Instantiate(enemyDeath, other.transform.position, other.transform.rotation); Destroy(other.gameObject); CoinCounter.AddPoints(pointsForKill); } Destroy(gameObject); }