void OnTriggerEnter2D(Collider2D coll) //when this gameobject encounters a collision with another gameobject { if (coll.gameObject.name.Equals("player")) //if coll, the object that collided with this game object has the name of "player" <- that is case sensitive { CoinCounter.addToCoins(); //this calls the static method 'addToCoins' from the CoinCouter script Destroy(this.gameObject); //deletes the coin from the scene } }