private void OnSelectYesNo(GameServerPacket packet) { packet.ReadByte(); // player int reply = _ai.OnSelectYesNo(packet.ReadInt32()) ? (1) : (0); Connection.Send(CtosMessage.Response, reply); }
private void OnSelectYesNo(BinaryReader packet) { packet.ReadByte(); // player int desc = packet.ReadInt32(); int reply; if (desc == 30) { reply = _ai.OnSelectBattleReplay() ? 1 : 0; } else { reply = _ai.OnSelectYesNo(desc) ? 1 : 0; } Connection.Send(CtosMessage.Response, reply); }