private void OnAnnounceAttrib(GameServerPacket packet) { IList <CardAttribute> attributes = new List <CardAttribute>(); packet.ReadByte(); // player int count = packet.ReadByte(); int available = packet.ReadInt32(); int filter = 0x1; for (int i = 0; i < 7; ++i) { if ((available & filter) != 0) { attributes.Add((CardAttribute)filter); } filter <<= 1; } attributes = _ai.OnAnnounceAttrib(count, attributes); int reply = 0; for (int i = 0; i < count; ++i) { reply += (int)attributes[i]; } Connection.Send(CtosMessage.Response, reply); }