private void OnSelectYesNo(GameServerPacket packet)
        {
            packet.ReadByte();             // player
            int reply = _ai.OnSelectYesNo(packet.ReadInt32()) ? (1) : (0);

            Connection.Send(CtosMessage.Response, reply);
        }
Пример #2
0
        private void OnSelectYesNo(BinaryReader packet)
        {
            packet.ReadByte(); // player
            int desc = packet.ReadInt32();
            int reply;

            if (desc == 30)
            {
                reply = _ai.OnSelectBattleReplay() ? 1 : 0;
            }
            else
            {
                reply = _ai.OnSelectYesNo(desc) ? 1 : 0;
            }
            Connection.Send(CtosMessage.Response, reply);
        }