private void OnSelectCounter(GameServerPacket packet) { packet.ReadByte(); // player int type = packet.ReadInt16(); int quantity = packet.ReadByte(); IList <ClientCard> cards = new List <ClientCard>(); IList <int> counters = new List <int>(); int count = packet.ReadByte(); for (int i = 0; i < count; ++i) { packet.ReadInt32(); // card id int player = GetLocalPlayer(packet.ReadByte()); CardLocation loc = (CardLocation)packet.ReadByte(); int seq = packet.ReadByte(); int num = packet.ReadByte(); cards.Add(_duel.GetCard(player, loc, seq)); counters.Add(num); } IList <int> used = _ai.OnSelectCounter(type, quantity, cards, counters); byte[] result = new byte[used.Count]; for (int i = 0; i < quantity; ++i) { result[i] = (byte)used[i]; } GameClientPacket reply = new GameClientPacket(CtosMessage.Response); reply.Write(result); Connection.Send(reply); }
private void OnSelectCounter(BinaryReader packet) { packet.ReadByte(); // player int type = packet.ReadInt16(); int quantity = packet.ReadInt16(); IList <ClientCard> cards = new List <ClientCard>(); IList <int> counters = new List <int>(); int count = packet.ReadByte(); for (int i = 0; i < count; ++i) { packet.ReadInt32(); // card id int player = GetLocalPlayer(packet.ReadByte()); CardLocation loc = (CardLocation)packet.ReadByte(); int seq = packet.ReadByte(); int num = packet.ReadInt16(); cards.Add(_duel.GetCard(player, loc, seq)); counters.Add(num); } IList <int> used = _ai.OnSelectCounter(type, quantity, cards, counters); byte[] result = new byte[used.Count * 2]; for (int i = 0; i < used.Count; ++i) { result[i * 2] = (byte)(used[i] & 0xff); result[i * 2 + 1] = (byte)(used[i] >> 8); } BinaryWriter reply = GamePacketFactory.Create(CtosMessage.Response); reply.Write(result); Connection.Send(reply); }