private void OnSelectIdleCmd(GameServerPacket packet) { packet.ReadByte(); // player _duel.MainPhase = new MainPhase(); MainPhase main = _duel.MainPhase; int count; for (int k = 0; k < 5; k++) { count = packet.ReadByte(); for (int i = 0; i < count; ++i) { packet.ReadInt32(); // card id int con = GetLocalPlayer(packet.ReadByte()); CardLocation loc = (CardLocation)packet.ReadByte(); int seq = packet.ReadByte(); ClientCard card = _duel.GetCard(con, loc, seq); if (card == null) { continue; } card.ActionIndex[k] = i; switch (k) { case 0: main.SummonableCards.Add(card); break; case 1: main.SpecialSummonableCards.Add(card); break; case 2: main.ReposableCards.Add(card); break; case 3: main.MonsterSetableCards.Add(card); break; case 4: main.SpellSetableCards.Add(card); break; } } } count = packet.ReadByte(); for (int i = 0; i < count; ++i) { packet.ReadInt32(); // card id int con = GetLocalPlayer(packet.ReadByte()); CardLocation loc = (CardLocation)packet.ReadByte(); int seq = packet.ReadByte(); int desc = packet.ReadInt32(); ClientCard card = _duel.GetCard(con, loc, seq); if (card == null) { continue; } card.ActionIndex[5] = i; if (card.ActionActivateIndex.ContainsKey(desc)) { card.ActionActivateIndex.Remove(desc); } card.ActionActivateIndex.Add(desc, i); main.ActivableCards.Add(card); main.ActivableDescs.Add(desc); } main.CanBattlePhase = packet.ReadByte() != 0; main.CanEndPhase = packet.ReadByte() != 0; packet.ReadByte(); // CanShuffle Connection.Send(CtosMessage.Response, _ai.OnSelectIdleCmd(main).ToValue()); }