private void OnAnnounceNumber(GameServerPacket packet)
        {
            IList <int> numbers = new List <int>();

            packet.ReadByte();             // player
            int count = packet.ReadByte();

            for (int i = 0; i < count; ++i)
            {
                numbers.Add(packet.ReadInt32());
            }
            Connection.Send(CtosMessage.Response, _ai.OnAnnounceNumber(numbers));
        }