public int Cast(Vector2 direction, RaycastHit2D[] results) { float distance = float.PositiveInfinity; return(Rigidbody2D.INTERNAL_CALL_Cast(this, ref direction, results, distance)); }
public int Cast(Vector2 direction, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance) { return(Rigidbody2D.INTERNAL_CALL_Cast(this, ref direction, results, distance)); }