private INTERNAL_CALL_Cast ( |
||
self | ||
direction | ||
results | ||
distance | float | |
Résultat | int |
public int Cast(Vector2 direction, RaycastHit2D[] results) { float distance = float.PositiveInfinity; return(Rigidbody2D.INTERNAL_CALL_Cast(this, ref direction, results, distance)); }
public int Cast(Vector2 direction, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance) { return(Rigidbody2D.INTERNAL_CALL_Cast(this, ref direction, results, distance)); }