예제 #1
0
        public static Quaternion AxisAngle(Vector3 axis, float angle)
        {
            Quaternion result;

            Quaternion.INTERNAL_CALL_AxisAngle(ref axis, angle, out result);
            return(result);
        }
예제 #2
0
        public static Quaternion AxisAngle(Vector3 axis, float angle)
        {
            Quaternion quaternion;

            Quaternion.INTERNAL_CALL_AxisAngle(ref axis, angle, out quaternion);
            return(quaternion);
        }
예제 #3
0
 public static Quaternion AxisAngle(Vector3 axis, float angle)
 {
     return(Quaternion.INTERNAL_CALL_AxisAngle(ref axis, angle));
 }