public static Quaternion AxisAngle(Vector3 axis, float angle) { Quaternion result; Quaternion.INTERNAL_CALL_AxisAngle(ref axis, angle, out result); return(result); }
public static Quaternion AxisAngle(Vector3 axis, float angle) { Quaternion quaternion; Quaternion.INTERNAL_CALL_AxisAngle(ref axis, angle, out quaternion); return(quaternion); }
public static Quaternion AxisAngle(Vector3 axis, float angle) { return(Quaternion.INTERNAL_CALL_AxisAngle(ref axis, angle)); }