RecreateGfxDevice() 개인적인 메소드

private RecreateGfxDevice ( ) : void
리턴 void
예제 #1
0
 private void LoadRenderDoc()
 {
     if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
     {
         RenderDoc.Load();
         ShaderUtil.RecreateGfxDevice();
     }
 }