FetchCachedErrors() 개인적인 메소드

private FetchCachedErrors ( Shader s ) : void
s UnityEngine.Shader
리턴 void
예제 #1
0
        public virtual void OnEnable()
        {
            Shader target = this.target as Shader;

            ShaderUtil.FetchCachedErrors(target);
        }
예제 #2
0
        public virtual void OnEnable()
        {
            Shader s = base.target as Shader;

            ShaderUtil.FetchCachedErrors(s);
        }