private void ShowShaderErrors(ComputeShader s) { if (ShaderUtil.GetComputeShaderErrorCount(s) >= 1) { ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetComputeShaderErrors(s), ref this.m_ScrollPosition); } }
private void ShowShaderErrors(ComputeShader s) { if (ShaderUtil.GetComputeShaderErrorCount(s) < 1) { return; } ShaderInspector.ShaderErrorListUI((Object)s, ShaderUtil.GetComputeShaderErrors(s), ref this.m_ScrollPosition); }
private void ShowShaderErrors(ComputeShader s) { int n = ShaderUtil.GetComputeShaderErrorCount(s); if (n < 1) { return; } ShaderInspector.ShaderErrorListUI(s, ShaderUtil.GetComputeShaderErrors(s), ref m_ScrollPosition); }