FetchCachedErrors() private method

private FetchCachedErrors ( Shader s ) : void
s UnityEngine.Shader
return void
コード例 #1
0
        public virtual void OnEnable()
        {
            Shader target = this.target as Shader;

            ShaderUtil.FetchCachedErrors(target);
        }
コード例 #2
0
        public virtual void OnEnable()
        {
            Shader s = base.target as Shader;

            ShaderUtil.FetchCachedErrors(s);
        }