FetchCachedErrors() private méthode

private FetchCachedErrors ( Shader s ) : void
s UnityEngine.Shader
Résultat void
Exemple #1
0
        public virtual void OnEnable()
        {
            Shader target = this.target as Shader;

            ShaderUtil.FetchCachedErrors(target);
        }
        public virtual void OnEnable()
        {
            Shader s = base.target as Shader;

            ShaderUtil.FetchCachedErrors(s);
        }