public void OnClickJoin() { Debug.Log("AAA"); lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin(string ip) { //Change the canvas to lobby panel lobbyManager.ChangeTo(lobbyPanel); //if an ip address is called as a parameter of this method assume //that the connection should be made with this ip //if not then use the IP address typed in by the user if (ip != null) { lobbyManager.networkAddress = ip; } else { //this will retreive the text from the input field //the user can enter any ip address here. //must enter a local network IP address if on the same network lobbyManager.networkAddress = ipInput.text; } //Start a client connection lobbyManager.StartClient(); //stops the client from using callback later lobbyManager.backDelegate = lobbyManager.StopClientClbk; //show a connecting menu, so the user knows its connecting //This will fail or timeout if the ipaddress is abandoned or incorrect lobbyManager.DisplayIsConnecting(); //connect using the network address lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.DisplayIsConnecting(); lobbyManager.networkAddress = roomInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = LobbyManager.m_selectedEnemy; lobbyManager.StartClient(); DisableMenuScene(); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; }
public void OnReceivedBroadcast(string fromAddress) { //NetClientSingleton.Instance.StopClient(); _lobbyManager.networkAddress = fromAddress; _lobbyManager.networkPort = NetServer.DefaultPort; _lobbyManager.StartClient(); _lobbyManager.SetServerInfo("Connecting...", _lobbyManager.networkAddress); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); }
public void StartJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { //ChooseScene.SetActive (false); lobbyManager.ChangeTo(lobbyPanel); print(ipInput.text); print(Convert.HashToIP(ipInput.text)); lobbyManager.networkAddress = Convert.HashToIP(ipInput.text); lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); m_soundManager.PlaySound(SoundManager.AudioClipList.AC_clickBtnMenu); }
public void OnClickJoin(LanConnectionInfo match) { NDiscovery.instance.StopDiscovery(); lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = match.ipAddress; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { /* * if (Time.time < lobbyManager.startTime + 45f) * { * lobbyManager.infoPanel.Display("Please wait while loading.\n" + (int)(lobbyManager.startTime + 45f - Time.time) + " seconds left.", "Close", null); + return; + } */ lobbyManager.ChangeTo(lobbyPanel); lobbyManager.minPlayers = 2; lobbyManager.maxPlayers = 5; lobbyManager.prematchCountdown = 5f; lobbyManager.networkAddress = "uriel.upnl.org"; //ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { SoundManager.instance.PlaySound(5, 1.0f, AudioType.SFX); DataManager.instance.localPlayerName = nameInput.text; lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); lobbyManager.GetComponent <NetworkDiscovery>().isClient = true; }
void connect_to(string address = "") { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = address;//ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); //Debug.LogError("goto: " + lobbyManager.networkAddress); }
public void OnClickJoin() { if (achivementController.GetPlayer() != null) { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); } }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); _gGame_Name.SetActive(true); _gMenu_Name.SetActive(false); _gSer_Name.SetActive(true); _gRoom_Panel.SetActive(true); _gRoom_Game_Name.SetActive(true); }
public void OnClickJoin() { if (!MainMenuManager.isMultiplayerButtonClicked) { return; } MainMenuManager.isPlayerConnected = true; otherCanvasAnimator.Play("Host_Join"); lobbyManager.ChangeTo(lobbyPanel); if (ipInput.Equals(string.Empty)) { ipInput.text = "localhost"; } lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }