Beispiel #1
0
        public void OnClickJoin()
        {
            Debug.Log("AAA");
            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.networkAddress = ipInput.text;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
        }
        public void OnClickJoin(string ip)
        {
            //Change the canvas to lobby panel
            lobbyManager.ChangeTo(lobbyPanel);

            //if an ip address is called as a parameter of this method assume
            //that the connection should be made with this ip
            //if not then use the IP address typed in by the user
            if (ip != null)
            {
                lobbyManager.networkAddress = ip;
            }
            else
            {
                //this will retreive the text from the input field
                //the user can enter any ip address here.
                //must enter a local network IP address if on the same network
                lobbyManager.networkAddress = ipInput.text;
            }

            //Start a client connection
            lobbyManager.StartClient();

            //stops the client from using callback later
            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            //show a connecting menu, so the user knows its connecting
            //This will fail or timeout if the ipaddress is abandoned or incorrect
            lobbyManager.DisplayIsConnecting();
            //connect using the network address
            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
        }
Beispiel #3
0
 public void OnClickJoin()
 {
     lobbyManager.ChangeTo(lobbyPanel);
     lobbyManager.DisplayIsConnecting();
     lobbyManager.networkAddress = roomInput.text;
     lobbyManager.StartClient();
     lobbyManager.backDelegate = lobbyManager.StopClientClbk;
 }
Beispiel #4
0
        public void OnClickJoin()
        {
            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.networkAddress = LobbyManager.m_selectedEnemy;
            lobbyManager.StartClient();

            DisableMenuScene();
        }
Beispiel #5
0
        public void OnClickJoin()
        {
            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.networkAddress = ipInput.text;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
        }
Beispiel #6
0
        public void OnReceivedBroadcast(string fromAddress)
        {
            //NetClientSingleton.Instance.StopClient();

            _lobbyManager.networkAddress = fromAddress;
            _lobbyManager.networkPort    = NetServer.DefaultPort;
            _lobbyManager.StartClient();

            _lobbyManager.SetServerInfo("Connecting...", _lobbyManager.networkAddress);
        }
Beispiel #7
0
        public void OnClickJoin()
        {
            lobbyManager.ChangeTo(lobbyPanel);


            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();
        }
        public void StartJoin()
        {
            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
        }
Beispiel #9
0
 public void OnClickJoin()
 {
     //ChooseScene.SetActive (false);
     lobbyManager.ChangeTo(lobbyPanel);
     print(ipInput.text);
     print(Convert.HashToIP(ipInput.text));
     lobbyManager.networkAddress = Convert.HashToIP(ipInput.text);
     lobbyManager.StartClient();
     lobbyManager.backDelegate = lobbyManager.StopClientClbk;
     lobbyManager.DisplayIsConnecting();
     lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
 }
        public void OnClickJoin()
        {
            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.networkAddress = ipInput.text;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
            m_soundManager.PlaySound(SoundManager.AudioClipList.AC_clickBtnMenu);
        }
Beispiel #11
0
        public void OnClickJoin(LanConnectionInfo match)
        {
            NDiscovery.instance.StopDiscovery();

            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.networkAddress = match.ipAddress;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
        }
Beispiel #12
0
        public void OnClickJoin()
        {
            /*
             * if (Time.time < lobbyManager.startTime + 45f)
             * {
             *  lobbyManager.infoPanel.Display("Please wait while loading.\n"
             + (int)(lobbyManager.startTime + 45f - Time.time) + " seconds left.", "Close", null);
             +  return;
             + }
             */
            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.minPlayers        = 2;
            lobbyManager.maxPlayers        = 5;
            lobbyManager.prematchCountdown = 5f;
            lobbyManager.networkAddress    = "uriel.upnl.org"; //ipInput.text;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
        }
Beispiel #13
0
        public void OnClickJoin()
        {
            SoundManager.instance.PlaySound(5, 1.0f, AudioType.SFX);
            DataManager.instance.localPlayerName = nameInput.text;
            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.networkAddress = ipInput.text;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
        }
        public void OnClickJoin()
        {
            lobbyManager.ChangeTo(lobbyPanel);
            lobbyManager.networkAddress = ipInput.text;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);


            lobbyManager.GetComponent <NetworkDiscovery>().isClient = true;
        }
Beispiel #15
0
        void connect_to(string address = "")
        {
            lobbyManager.ChangeTo(lobbyPanel);


            lobbyManager.networkAddress = address;//ipInput.text;

            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
            //Debug.LogError("goto: " + lobbyManager.networkAddress);
        }
        public void OnClickJoin()
        {
            if (achivementController.GetPlayer() != null)
            {
                lobbyManager.ChangeTo(lobbyPanel);

                lobbyManager.networkAddress = ipInput.text;
                lobbyManager.StartClient();

                lobbyManager.backDelegate = lobbyManager.StopClientClbk;
                lobbyManager.DisplayIsConnecting();

                lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
            }
        }
Beispiel #17
0
        public void OnClickJoin()
        {
            lobbyManager.ChangeTo(lobbyPanel);

            lobbyManager.networkAddress = ipInput.text;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
            _gGame_Name.SetActive(true);
            _gMenu_Name.SetActive(false);
            _gSer_Name.SetActive(true);
            _gRoom_Panel.SetActive(true);
            _gRoom_Game_Name.SetActive(true);
        }
Beispiel #18
0
        public void OnClickJoin()
        {
            if (!MainMenuManager.isMultiplayerButtonClicked)
            {
                return;
            }
            MainMenuManager.isPlayerConnected = true;
            otherCanvasAnimator.Play("Host_Join");

            lobbyManager.ChangeTo(lobbyPanel);

            if (ipInput.Equals(string.Empty))
            {
                ipInput.text = "localhost";
            }
            lobbyManager.networkAddress = ipInput.text;
            lobbyManager.StartClient();

            lobbyManager.backDelegate = lobbyManager.StopClientClbk;
            lobbyManager.DisplayIsConnecting();

            lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress);
        }