protected virtual void OnDisconnect(UnityEngine.Networking.NetworkConnection conn) { if (lobbyManager != null) { LobbyManager.s_Singleton.ShowDefaultPanel(); LobbyManager.s_Singleton.ShowInfoPopup("Disconnected from server"); lobbyManager.Disconnect(); } }
protected virtual void OnDisconnect(UnityEngine.Networking.NetworkConnection conn) { if (lobbyManager != null) { LobbyManager.s_Singleton.ShowDefaultPanel(); infoPanel.Display("Disconnected from server", "Cancel", null); lobbyManager.Disconnect(); } }