public void JoinMatch() { lobbyManager.StartMatchMaker(); NetworkID networkID = FindMatch(); if (networkID != NetworkID.Invalid) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); } else { lobbyManager.DisplayJoinError(); } //lobbyManager.backDelegate = lobbyManager.StopClient; }