public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); string match_name = "RS Match"; if (matchNameInput.text != "") { match_name = matchNameInput.text; } lobbyManager.matchMaker.CreateMatch( match_name, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); //lobbyManager.spawn_dummy(); }
public void OnClickCreateMatchmakingGame() { int numMatches; if (lobbyManager.matches == null) { numMatches = 0; } else { numMatches = lobbyManager.matches.Count; } lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( //matchNameInput.text, "ROOM " + numMatches.ToString(), (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
/// <summary> /// Create or Join Matchmaking Game /// </summary> public void OnClickCreateOrJoinGame() { lobbyManager.StartMatchMaker(); //lobbyManager.matchMaker. //lobbyManager.matchMaker.get //lobbyManager.matchMaker.JoinMatch( networkID, "", lobbyManager.OnMatchJoined); }
public void OnEnable() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.ListMatches(0, 4, "", true, 0, 0, OnMatchList); //joinButton.onClick.RemoveAllListeners(); //joinButton.onClick.AddListener(() => { JoinMatch(); }); }
public void OnClickCreateMatchmakingGame() { if (roomSize != 0 && gameMode != 0) { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch(matchNameInput.text, roomSize, true, "", "", "", gameMode, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); } }
public void OnEnable() { lobbyManager.topPanel.ToggleVisibility(true); ipInput.onEndEdit.RemoveAllListeners(); ipInput.onEndEdit.AddListener(onEndEditIP); matchNameInput.onEndEdit.RemoveAllListeners(); matchNameInput.onEndEdit.AddListener(onEndEditGameName); lobbyManager.StartMatchMaker(); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( lobbyManager.matchHost, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); //lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
public void OnClickCreateMatchmakingGame() { Debug.Log("Size selected" + roomSizeDropDown.value); switch (roomSizeDropDown.value) { case 0: roomSize = 8; break; case 1: roomSize = 10; break; case 2: roomSize = 12; break; case 3: roomSize = 14; break; } if (matchNameInput.text.Equals("")) { AndroidNativeFunctions.ShowToast("Please select Room Name"); print("matchNameInput + faragh"); } else { MenuFindAGame.SetActive(false); Debug.Log("CLICKED" + matchNameInput.text); Debug.Log("CLICKED" + roomSize); lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)roomSize, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); //NetManager.roomName = matchNameInput.text; } }
void OnEnable() { lobbyManager.StartMatchMaker(); playerName.text = SaveSystem.player.name; statistics.text = "K: " + SaveSystem.player.k + " / " + "D: " + SaveSystem.player.d + " / " + "HI-SCORE: " + SaveSystem.player.hiscore + " / " + "TRAINING SCORE: " + SaveSystem.player.rank; playerColor.color = SaveSystem.player.GetColor(); //Define a pagina atual como 0 currentPage = 0; Debug.Log("oi"); //Destroi as salas dentro da lista de servidores foreach (Transform t in serverListRect) { Destroy(t.gameObject); } //Desativa a mensagem negativa message.text = "SEARCHING FOR GAMES..."; // //Inicia a atualizacao da lista // RequestPage(0); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text.Length >= 1 ? matchNameInput.text : Constants.DefaultRoom, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost, lobbyManager.roomInfo.text); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); ClickManager.instance.EnableLevelButton(); }
public void OnClickCreateMatchmakingGame() { Debug.Log("Host game clicked!"); lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); // AFTER: lobbyManager.OnStartHost() to change scene }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text != "" ? matchNameInput.text : "Server " + SystemInfo.deviceName, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); m_soundManager.PlaySound(SoundManager.AudioClipList.AC_clickBtnMenu); }
public void OnClickCreateMatchmakingGame() { SoundManager.instance.PlaySound(5, 1.0f, AudioType.SFX); lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
public void OnClickCreateMatchmakingGame() { var matchName = String.Format(@"{0}/{1}", GameController.Instance.Scene, matchNameInput.text); lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchName, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
public void OnClickCreateMatchmakingGame() { lobbyManager.minPlayers = (playerNumberDropdown.value + 1); //lobbyManager.maxPlayers = (playerNumberDropdown.value + 1); lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
public void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.StartMatchMaker(); Debug.Log("Me uno a este ID MATCH!!!: " + networkID); lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); //SteamMatchmaking.CreateLobby(ELobbyType.k_ELobbyTypePublic, lobbyManager.maxPlayers); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; //lobbyManager.ChangeTo(lobbyPanel); lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
public void OnClickCreateMatchmakingGame() { string matchName = ""; lobbyManager.StartMatchMaker(); if (CampainButton.IsInteractable()) { matchName = matchNameInput.text + " Endless"; } else { matchName = matchNameInput.text + " Campaign"; } lobbyManager.matchMaker.CreateMatch(matchName, (uint)lobbyManager.maxPlayers, true, matchPasswordInput.text, "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void OnClickCreateMatchmakingGame() { _gDefense_Panel.SetActive(true); Invoke("Defense_Panel_Off", 2.0f); _sRoom_Name = ""; MatchCollection matches = Regex.Matches(matchNameInput.text, @"[^\W_]+", RegexOptions.IgnoreCase); foreach (Match match in matches) { _sRoom_Name += match.Value; } if (_sRoom_Name != "") { //_tName.text = Name_Input.text; lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( _sRoom_Name, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); GameObject.Find("123").GetComponent <RectTransform>().position = new Vector3(0, -1000, 0); _gGame_Name.SetActive(false); _gMenu_Name.SetActive(false); _gSer_Name.GetComponent <Text>().text = _sRoom_Name; _gSer_Name.SetActive(true); _gOpen_Room.SetActive(false); _gRoom_Panel.SetActive(true); _gRoom_Game_Name.SetActive(true); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); } else { _gWarning_RoomName.SetActive(true); Invoke("Close_Warning", 3.0f); } }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { Debug.Log("JoinMatch triggered " + networkID); if (!lobbyManager._isMatchmaking) { Debug.Log("not matchmaking", lobbyManager); lobbyManager.StartMatchMaker(); } lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void RequestPage(int page) { previousPage = currentPage; currentPage = page; if (lobbyManager.matchMaker == null) { lobbyManager.StartMatchMaker(); lobbyManager.backDelegate = lobbyManager.SimpleBackClbk; } lobbyManager.matchMaker.ListMatches(page, 6, "", true, 0, 0, OnGUIMatchList); }
public void StartMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); LobbyManager.s_Singleton.ShowConnectingModal(false); LobbyManager.s_Singleton.state = GameState.Connecting; }
public void OnClickCreateMatchmakingGame() { roomName = "Room " + Random.Range(100, 1000).ToString(); RoomNameDisplay.text = roomName; lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( roomName, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); SendImageButton.GetComponentInChildren <Text> ().text = "Send\nImage"; loadImage(v.imageData, v.width, v.height); }
public void OnClickCreateMatchmakingGame() { string pass = ""; if (matchPasswordInput != null) { pass = matchPasswordInput.text; } lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, pass, "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
void bSubmitOnClick() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.lobbyPanel.GetComponent <LobbyPlayerList> ().ChangeTitle(matchNameInput.text); lobbyManager.DisplayIsConnecting(); }
public void ReadyToSearch() { Debug.Log(PetWarrior.WarriorLife); Debug.Log(PetWarrior.HasWarrior); if (PetWarrior.WarriorLife == 0) { SetWarriorPanel.SetActive(true); return; } SerachPanel.SetActive(true); StartCoroutine(AssignTips()); // ChoseFightPanel.SetActive(false); lobbyManager.StartMatchMaker(); SearchTime = Time.time; Debug.Log("Searching"); SearchGame(); }
public void OnClickOpenServerList() { lobbyManager.StartMatchMaker(); lobbyManager.backDelegate = lobbyManager.SimpleBackClbk; lobbyManager.ChangeTo(lobbyServerList); }