public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); m_soundManager.PlaySound(SoundManager.AudioClipList.AC_clickBtnMenu); }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( GenerateMatchName(), (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin() { SoundManager.instance.PlaySound(5, 1.0f, AudioType.SFX); DataManager.instance.localPlayerName = nameInput.text; lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); lobbyManager.GetComponent <NetworkDiscovery>().isClient = true; }
public void OnClickJoin(LanConnectionInfo match) { NDiscovery.instance.StopDiscovery(); lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = match.ipAddress; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickHotJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; Network.Connect(lobbyManager.networkAddress, 7777); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); //Debug.LogError("goto: " + lobbyManager.networkAddress); }
public void OnClickJoin() { Debug.Log("clienta se encuntra conectado"); //se abre panel lobby lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin(string ip) { //Change the canvas to lobby panel lobbyManager.ChangeTo(lobbyPanel); //if an ip address is called as a parameter of this method assume //that the connection should be made with this ip //if not then use the IP address typed in by the user if (ip != null) { lobbyManager.networkAddress = ip; } else { //this will retreive the text from the input field //the user can enter any ip address here. //must enter a local network IP address if on the same network lobbyManager.networkAddress = ipInput.text; } //Start a client connection lobbyManager.StartClient(); //stops the client from using callback later lobbyManager.backDelegate = lobbyManager.StopClientClbk; //show a connecting menu, so the user knows its connecting //This will fail or timeout if the ipaddress is abandoned or incorrect lobbyManager.DisplayIsConnecting(); //connect using the network address lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin() { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); _gGame_Name.SetActive(true); _gMenu_Name.SetActive(false); _gSer_Name.SetActive(true); _gRoom_Panel.SetActive(true); _gRoom_Game_Name.SetActive(true); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager, int max) { GameLogic.kolvoPlayers = max; lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager, string name) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.lobbyPanel.GetComponent <LobbyPlayerList> ().ChangeTitle(name); lobbyManager.DisplayIsConnecting(); }
void JoinMatch(string networkID, LobbyManager lobbyManager) { NetworkManager.singleton.networkAddress = networkID; NetworkManager.singleton.networkPort = 7777; NetworkManager.singleton.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.StartMatchMaker(); Debug.Log("Me uno a este ID MATCH!!!: " + networkID); lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
void JoinMatch() { string password = lobbyServerList.passwordInput.text; lobbyServerList.passwordInput.text = ""; lobbyManager.matchMaker.JoinMatch((NetworkID)networkID, password, "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin() { //ChooseScene.SetActive (false); lobbyManager.ChangeTo(lobbyPanel); print(ipInput.text); print(Convert.HashToIP(ipInput.text)); lobbyManager.networkAddress = Convert.HashToIP(ipInput.text); lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { Debug.Log("JoinMatch triggered " + networkID); if (!lobbyManager._isMatchmaking) { Debug.Log("not matchmaking", lobbyManager); lobbyManager.StartMatchMaker(); } lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin() { /* * if (Time.time < lobbyManager.startTime + 45f) * { * lobbyManager.infoPanel.Display("Please wait while loading.\n" + (int)(lobbyManager.startTime + 45f - Time.time) + " seconds left.", "Close", null); + return; + } */ lobbyManager.ChangeTo(lobbyPanel); lobbyManager.minPlayers = 2; lobbyManager.maxPlayers = 5; lobbyManager.prematchCountdown = 5f; lobbyManager.networkAddress = "uriel.upnl.org"; //ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }
public void OnClickCreateMatchmakingGame() { lobbyManager.roomName = matchNameInput.text; this.gameObject.SetActive(false); // lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin() { _callback = () => { NetClientSingleton.Instance.StartClient(OnReceivedBroadcast); _lobbyManager.ChangeTo(_lobbyPanel); _lobbyPanel.GetComponent <LobbyPlayerList>().Init(_lobbyManager.GameType); _lobbyManager.backDelegate = BackFromJoint; _lobbyManager.DisplayIsConnecting(); }; _gameTypeSelect.gameObject.SetActive(true); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { _gDefense_Panel.SetActive(true); _gBack_Btn.GetComponent <Button>().interactable = false; Invoke("Defense_Panel_Off", 2.0f); _gRoom_Name.SetActive(false); _gSerRoom_Name.SetActive(true); _gRoom_Panel.SetActive(true); _gRoom_Game_Name.SetActive(true); _gSerRoom_Name.GetComponent <Text>().text = serverInfoText.text; lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); }
void bSubmitOnClick() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.lobbyPanel.GetComponent <LobbyPlayerList> ().ChangeTitle(matchNameInput.text); lobbyManager.DisplayIsConnecting(); }
public void OnClickJoin() { if (achivementController.GetPlayer() != null) { lobbyManager.ChangeTo(lobbyPanel); lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); } }
public void OnClickCreateMatchmakingGame() { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); }
public void OnGUIMatchList(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { if (matches.Count == 0) { string roomName = GameObject.Find("UserDetailsInfo").GetComponent <LogonManager>().GetUsername(); if (roomName == "") { roomName = "emptyRoom"; } lobbyManager.matchMaker.CreateMatch( roomName, (uint)lobbyManager.maxPlayers, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); return; } noServerFound.SetActive(false); foreach (Transform t in serverListRect) { Destroy(t.gameObject); } for (int i = 0; i < matches.Count; ++i) { if (matches[0].currentSize == 1) //one player in game { lobbyManager.matchMaker.JoinMatch(matches[i].networkId, "", "", "", 0, 0, lobbyManager.OnMatchJoined); return; } } ++currentPage; RequestPage(currentPage); }
void JoinMatch(NetworkID networkID, LobbyManager lobbyManager) { lobbyManager.matchMaker.JoinMatch(networkID, "", "", "", 0, 0, lobbyManager.OnMatchJoined); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); Text[] lists = GameObject.Find("LobbyManager").GetComponentsInChildren <Text>(true); Text LobbyRoomName; for (int i = 0; i < lists.Length; i++) { if (lists[i].gameObject.name == "RoomNameDisplay") { LobbyRoomName = lists [i]; LobbyRoomName.text = roomInfoText.text; break; } } }
public void OnClickJoin() { if (!MainMenuManager.isMultiplayerButtonClicked) { return; } MainMenuManager.isPlayerConnected = true; otherCanvasAnimator.Play("Host_Join"); lobbyManager.ChangeTo(lobbyPanel); if (ipInput.Equals(string.Empty)) { ipInput.text = "localhost"; } lobbyManager.networkAddress = ipInput.text; lobbyManager.StartClient(); lobbyManager.backDelegate = lobbyManager.StopClientClbk; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Connecting...", lobbyManager.networkAddress); }