public static void Main() { //Open the game window SwinGame.OpenGraphicsWindow("GameMain", 1200, 650); //Load Resources GameResources.LoadResources(); SwinGame.ShowSwinGameSplashScreen(); GameController game = new GameController (); //Run the game loop while(!(SwinGame.WindowCloseRequested() == true | GameController.CurrentState == GameState.Quitting)) { GameController.HandleUserInput (); GameController.DrawScreen (); } GameResources.FreeResources(); }
public static void Main() { //Opens a new Graphics Window SwinGame.OpenGraphicsWindow("Battle Ships", 800, 600); //Load Resources GameResources.LoadResources(); GameController game = new GameController (); SwinGame.PlayMusic(GameResources.GameMusic("Background")); //Game Loop do { GameController.HandleUserInput(); GameController.DrawScreen(); } while (!(SwinGame.WindowCloseRequested() == true | GameController.CurrentState == GameState.Quitting)); SwinGame.StopMusic(); //Free Resources and Close Audio, to end the program. GameResources.FreeResources(); }