/// <summary> /// The setup menu was clicked, perform the button's action. /// <param name="button">the button pressed</param> /// </summary> private static void PerformSetupMenuAction(int button) { switch (button) { case SETUP_MENU_EASY_BUTTON: { GameController.SetDifficulty(AIOption.Easy); break; } case SETUP_MENU_MEDIUM_BUTTON: { GameController.SetDifficulty(AIOption.Medium); break; } case SETUP_MENU_HARD_BUTTON: { GameController.SetDifficulty(AIOption.Hard); break; } } // Always end state GameController.EndCurrentState(); }
/// <summary> /// The setup menu was clicked, perform the button's action. /// </summary> /// <param name="button">the button pressed</param> private static void PerformSetupMenuAction(int button) { switch (button) { case SETUP_MENU_EASY_BUTTON: GameController.SetDifficulty(AIOption.Hard); break; case SETUP_MENU_MEDIUM_BUTTON: GameController.SetDifficulty(AIOption.Hard); break; case SETUP_MENU_HARD_BUTTON: GameController.SetDifficulty(AIOption.Hard); break; } //Always end state - handles exit button as well GameController.EndCurrentState(); }