/// <summary> /// The setup menu was clicked, perform the button's action. /// </summary> /// <param name="button">the button pressed</param> private static void PerformSetupMenuAction(int button) { switch (button) { case SETUP_MENU_EASY_BUTTON: GameController.SetDifficulty(AIOption.Easy); break; case SETUP_MENU_MEDIUM_BUTTON: GameController.SetDifficulty(AIOption.Medium); break; case SETUP_MENU_HARD_BUTTON: GameController.SetDifficulty(AIOption.Hard); break; } //Always end state - handles exit button as well GameController.EndCurrentState(); }
/// <summary> /// The game menu was clicked, perform the button's action. /// </summary> /// <param name="button">the button pressed</param> private static void PerformGameMenuAction(int button) { switch (button) { case GAME_MENU_RETURN_BUTTON: GameController.EndCurrentState(); break; case GAME_MENU_SURRENDER_BUTTON: GameController.EndCurrentState(); //end game menu GameController.EndCurrentState(); //end game break; case GAME_MENU_QUIT_BUTTON: GameController.AddNewState(GameState.Quitting); break; } }
/// <summary> /// The main menu was clicked, perform the button's action. /// </summary> /// <param name="button">the button pressed</param> private static void PerformMainMenuAction(int button) { switch (button) { case MAIN_MENU_PLAY_BUTTON: GameController.StartGame(); break; case MAIN_MENU_SETUP_BUTTON: GameController.AddNewState(GameState.AlteringSettings); break; case MAIN_MENU_TOP_SCORES_BUTTON: GameController.AddNewState(GameState.ViewingHighScores); break; case MAIN_MENU_QUIT_BUTTON: GameController.EndCurrentState(); break; } }
public static void HandleVolumeMenuInput(int primaryMenu) { if (SwinGame.KeyTyped(KeyCode.EscapeKey)) { GameController.EndCurrentState(); return; } else if (SwinGame.MouseClicked(MouseButton.LeftButton)) { if (UtilityFunctions.IsMouseInRectangle(VOLUME_BUTTON_X, VOLUME_BUTTON_Y, VOLUME_BUTTON_SIZE, VOLUME_BUTTON_SIZE)) { // Plus button UtilityFunctions.VolumeLevel += 0.1f; Audio.SetMusicVolume(UtilityFunctions.VolumeLevel); } else if (UtilityFunctions.IsMouseInRectangle(VOLUME_BUTTON_X + VOLUME_BUTTON_SIZE + VOLUME_BUTTON_GAP, VOLUME_BUTTON_Y, VOLUME_BUTTON_SIZE, VOLUME_BUTTON_SIZE)) { // Minus button UtilityFunctions.VolumeLevel -= 0.1f; Audio.SetMusicVolume(UtilityFunctions.VolumeLevel); } else { // None clicked, so exit menu GameController.EndCurrentState(); // And handle any clicks for primary menu if (primaryMenu == MAIN_MENU) { HandleMainMenuInput(); } else if (primaryMenu == GAME_MENU) { HandleGameMenuInput(); } } } //return false; }
// '' <summary> // '' End the current state and add in the new state. // '' </summary> // '' <param name="newState">the new state of the game</param> public static void SwitchState(GameState newState) { GameController.EndCurrentState(); GameController.AddNewState(newState); }