public static void Main()
        {
            //Open the game window
            SwinGame.OpenGraphicsWindow("GameMain", 1200, 650);

            //Load Resources
            GameResources.LoadResources();

            SwinGame.ShowSwinGameSplashScreen();
            GameController game = new GameController ();

            //Run the game loop
            while(!(SwinGame.WindowCloseRequested() == true | GameController.CurrentState == GameState.Quitting))
            {
                GameController.HandleUserInput ();
                GameController.DrawScreen ();
            }

            GameResources.FreeResources();
        }
Exemple #2
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        public static void Main()
        {
            //Opens a new Graphics Window
            SwinGame.OpenGraphicsWindow("Battle Ships", 800, 600);

            //Load Resources
            GameResources.LoadResources();
            GameController game = new GameController ();
            SwinGame.PlayMusic(GameResources.GameMusic("Background"));
            //Game Loop
            do {

                GameController.HandleUserInput();
                GameController.DrawScreen();
            } while (!(SwinGame.WindowCloseRequested() == true | GameController.CurrentState == GameState.Quitting));

            SwinGame.StopMusic();

            //Free Resources and Close Audio, to end the program.
            GameResources.FreeResources();
        }