/// <summary>
        /// Handles user input for the Deployment phase of the game.
        /// </summary>
        /// <remarks>
        /// Involves selecting the ships, deloying ships, changing the direction
        /// of the ships to add, randomising deployment, end then ending
        /// deployment
        /// </remarks>
        public static void HandleDeploymentInput()
        {
            if (SwinGame.KeyTyped(KeyCode.EscapeKey))
            {
                GameController.AddNewState(GameState.ViewingGameMenu);
            }

            if (SwinGame.KeyTyped(KeyCode.UpKey) | SwinGame.KeyTyped(KeyCode.DownKey))
            {
                _currentDirection = Direction.UpDown;
            }
            if (SwinGame.KeyTyped(KeyCode.LeftKey) | SwinGame.KeyTyped(KeyCode.RightKey))
            {
                _currentDirection = Direction.LeftRight;
            }

            if (SwinGame.KeyTyped(KeyCode.RKey))
            {
                GameController.HumanPlayer.RandomizeDeployment();
            }

            if (SwinGame.MouseClicked(MouseButton.LeftButton))
            {
                ShipName selected = default(ShipName);
                selected = GetShipMouseIsOver();
                if (selected != ShipName.None)
                {
                    _selectedShip = selected;
                }
                else
                {
                    DoDeployClick();
                }

                if (GameController.HumanPlayer.ReadyToDeploy & UtilityFunctions.IsMouseInRectangle(PLAY_BUTTON_LEFT, TOP_BUTTONS_TOP, PLAY_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT))
                {
                    GameController.EndDeployment();
                }
                else if (UtilityFunctions.IsMouseInRectangle(UP_DOWN_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT))
                {
                    _currentDirection = Direction.LeftRight;
                }
                else if (UtilityFunctions.IsMouseInRectangle(LEFT_RIGHT_BUTTON_LEFT, TOP_BUTTONS_TOP, DIR_BUTTONS_WIDTH, TOP_BUTTONS_HEIGHT))
                {
                    _currentDirection = Direction.LeftRight;
                }
                else if (UtilityFunctions.IsMouseInRectangle(RANDOM_BUTTON_LEFT, TOP_BUTTONS_TOP, RANDOM_BUTTON_WIDTH, TOP_BUTTONS_HEIGHT))
                {
                    GameController.HumanPlayer.RandomizeDeployment();
                }
            }
        }