protected override void UnitCollision(Unit unit) { // Do not kill with shield effect if (!this.HasEffectType(EffectTypes.Shield)) unit.KillUnit(this); }
protected override void UnitCollision(Unit unit) { unit.KillUnit(this); }
protected override void UnitCollision(Unit unit) { // Do not kill with shield effect if (!this.HasEffectType(EffectTypes.Shield)) unit.KillUnit(this); }
protected override void UnitCollision(Unit unit) { unit.KillUnit(this); }