示例#1
0
文件: Slug.cs 项目: scerdam/Maze
 protected override void UnitCollision(Unit unit)
 {
     // Do not kill with shield effect
     if (!this.HasEffectType(EffectTypes.Shield))
         unit.KillUnit(this);
 }
示例#2
0
文件: SlugClone.cs 项目: scerdam/Maze
 protected override void UnitCollision(Unit unit)
 {
     unit.KillUnit(this);
 }