public void MasterMeth() { Console.Clear(); Console.WriteLine("Youre Total Money is " + player.totalMoney); Console.WriteLine("Would you like to see just 'One' days weather or the next 'Seven' days?"); player.customer.day.weather.OneDayOrSeven(); Console.WriteLine("Press enter...."); Console.ReadLine(); Console.Clear(); Console.WriteLine("The price of lemons are " + player.CostOfLemon + " Dollars"); player.CheckLemonOrderingMoney(); GameCheck(); Console.WriteLine("You have " + player.totalMoney + " Dollars left."); Console.WriteLine("The price of Sugar cubes are " + player.CostOfSugar + " Dollars"); player.CheckSugarOrderingMoney(); GameCheck(); Console.WriteLine("You have " + player.totalMoney + " Dollars left."); Console.WriteLine("The price of Ice are " + player.CostOfIce + " Dollars"); player.CheckIceOrderingMoney(); GameCheck(); Console.WriteLine("You have " + player.totalMoney + " Dollars left."); Console.WriteLine("The price of Cups are " + player.CostOfCup + " Dollars"); player.CheckCupOrderingMoney(); GameCheck(); WhoMakesRecipe(); Console.WriteLine("What would you like to set the price of one cup of lemonade?"); Console.WriteLine("You cannot set the price higher than 2 times the amount that the supplies cost individually."); Console.WriteLine("The max set price is " + player.maxPrice + " Dollars."); Console.WriteLine("*Tip* If you set the price too high, you will have a lower cance of lemonade being purchased! *Tip*"); player.SetPurchasePrice(); player.PriceTooHigh(); Console.Clear(); Console.WriteLine("Time to sell some Lemonade!"); AmountOfCustomersForDay(); player.FlowOfCustomers(); Console.WriteLine("No more customers for the day!"); Console.ReadLine(); player.ProfitFromLemonadeSold(); player.inventory.Perishable(); StatReset(); Console.WriteLine("Youre profit for the day is " + player.profit); GameCheck(); MasterMeth(); }