public void BuyLemons() { int numberOfLemons = NumberOfLemonsNeeded(); Lemons lemons = new Lemons(); enoughMoney = player.CheckIfEnoughMoney(numberOfLemons, lemons.LemonCost); if (enoughMoney == true) { player.GenerateLemons(numberOfLemons); PurchaseLemons = (numberOfLemons) * lemons.LemonCost; player.wallet.money = player.wallet.money - PurchaseLemons; } player.DisplayInventory(); PurchaseInventory(); }