public void MainMenuAction(Day day, Player player, Booth lemonadeStand) { switch (mainMenuOutput) { case 1: // view inventory player.DisplayInventory(); break; case 2: // purchase inventory player.DisplayInventory(); player.AskForPurchase(player); break; case 3: // set recipe lemonadeStand.pitcher.recipe.SetRecipe(player.inventory); player.inventory.SetPricePerGlassSold(); player.inventory.CheckRecipeIngredientsInventory(lemonadeStand.pitcher.recipe); lemonadeStand.OpenBooth(); break; case 4: // print sales report DisplayMainMenu(day, player); break; case 5: //clear console Console.Clear(); DisplayMainMenu(day, player); break; default: Console.WriteLine("\nPlease select from the available options!"); DisplayMainMenu(day, player); break; } }