public void StartGame() { Player.moneyMade = 0; Store.totalCostSpentOnIngredients = 0; Player.dailyProfit = 0; Day.CheckWeatherForecast(); Day DayOfTheWeek = new Day(); DayOfTheWeek.CheckTodaysWeather(); Store.ExploreStore(Player, Inventory); Inventory.DisplayAmountOfEachIngredient(); Console.WriteLine("Now that you have some ingredients, you can set the price and make the recipe for your lemonade. If you need help enter 'help'."); string action = Console.ReadLine(); switch (action) { case "help": Recipe.Help(); break; default: break; } price = Player.SetPrice(); Recipe.GetNumberOfLemonsUsed(Inventory); Recipe.GetNumberOfCupsOfSugarUsed(Inventory); Recipe.GetNumberOfIceCubesPerCup(Inventory); Inventory.lemons -= Recipe.lemons; Inventory.cupsOfSugar -= Recipe.cupsOfSugar; Pitcher Pitcher = new Pitcher(); Pitcher.GetCupsInPitcher(Recipe); counter = 0; secondCounter = 1; int customers = DayOfTheWeek.CountCustomers(Player); int cupsInPitcher = Pitcher.cupsInPitcher; while ((Inventory.paperCups > 0 && Inventory.lemons > 0 && Inventory.cupsOfSugar > 0 && Inventory.iceCubes > 0) && counter < customers) { if (counter >= 0) { if (secondCounter % 10 == 0) { Player.ChangePriceDuringDay(); } secondCounter++; Console.WriteLine("Customer " + (counter + 1)); counter++; Customer Customer = new Customer(); Customer.BuyLemonade(DayOfTheWeek, Player); if (Customer.cupsOfLemonade > Pitcher.cupsInPitcher) { Inventory.paperCups -= Customer.cupsOfLemonade; Inventory.iceCubes -= Customer.cupsOfLemonade * Recipe.iceCubesPerCup; Inventory.GetPaperCupsRemaining(); Inventory.GetIceCubesRemaining(); Customer.cupsOfLemonade -= Pitcher.cupsInPitcher; Pitcher.cupsInPitcher -= Pitcher.cupsInPitcher; Inventory.lemons -= Recipe.lemons; Inventory.cupsOfSugar -= Recipe.cupsOfSugar; Pitcher.cupsInPitcher += cupsInPitcher; Pitcher.cupsInPitcher -= Customer.cupsOfLemonade; } else if (Customer.cupsOfLemonade == Pitcher.cupsInPitcher) { Inventory.paperCups -= Customer.cupsOfLemonade; Inventory.iceCubes -= Customer.cupsOfLemonade * Recipe.iceCubesPerCup; Inventory.GetPaperCupsRemaining(); Inventory.GetIceCubesRemaining(); Pitcher.cupsInPitcher -= Customer.cupsOfLemonade; Inventory.lemons -= Recipe.lemons; Inventory.cupsOfSugar -= Recipe.cupsOfSugar; Pitcher.cupsInPitcher += cupsInPitcher; } else if (Customer.cupsOfLemonade < Pitcher.cupsInPitcher) { Inventory.paperCups -= Customer.cupsOfLemonade; Inventory.iceCubes -= Customer.cupsOfLemonade * Recipe.iceCubesPerCup; Inventory.GetPaperCupsRemaining(); Inventory.GetIceCubesRemaining(); Pitcher.cupsInPitcher -= Customer.cupsOfLemonade; } Player.CalculateTotal(Customer); } } if (Inventory.paperCups == 0 || Inventory.lemons == 0 || Inventory.cupsOfSugar == 0 || Inventory.iceCubes == 0) { Console.WriteLine("You ran out of ingredients and cannot sell anymore lemonade for the rest of the day. Please try again tomorrow."); Console.WriteLine("You made a total of $" + Player.moneyMade + ' ' + "before you ran out of ingredients."); } if (counter >= customers) { Console.WriteLine("The day is over now. You made $" + Player.moneyMade + ' ' + "for the day."); } if (Pitcher.cupsInPitcher > 0) { Inventory.lemons -= Recipe.lemons; Inventory.cupsOfSugar -= Recipe.cupsOfSugar; } if (Inventory.iceCubes > 0) { Console.WriteLine("Your remaining ice cubes have melted."); Inventory.iceCubes -= Inventory.iceCubes; } Inventory.DisplayAmountOfEachIngredient(); Console.WriteLine("You now have" + ' ' + "$" + Player.money + "."); Player.GetDailyProfit(Store); Player.GetTotalRunningProfit(); if (Player.dailyProfit > 0) { Console.WriteLine("You made a profit of" + ' ' + "$" + Player.dailyProfit + ' ' + "for the day."); } else if (Player.dailyProfit < 0) { Console.WriteLine("You went under today and had a loss of" + ' ' + "$" + Player.dailyProfit + ' ' + "for the day."); } if (Player.totalProfit > 0) { Console.WriteLine("For the number of days you have played so far, you have a profit of" + ' ' + "$" + Player.totalProfit + "."); } else if (Player.totalProfit < 0) { Console.WriteLine("For the number od days you have played so far, you have a loss of -" + "$" + Player.totalProfit + "."); } }