public void uniformMatrix4fv(WebGLUniformLocation location, bool transpose, float[] value) { #if _DEBUG Log.Info(string.Format("uniformMatrix4fv {0} {1} {2} {3} {4} {5} {6} {7} {8} {9} {10} {11} {12} {13} {14} {15} {16}", location.Value, transpose , value[0], value[1], value[2], value[3], value[4], value[5], value[6], value[7], value[8], value[9], value[10], value[11], value[12], value[13], value[14], value[15])); #endif unsafe { fixed(float *pvalue = &value[0]) { #if GLEW_STATIC Gl.glUniformMatrix4fv((int)location.Value, value.Length / 16, (byte)(transpose ? 1 : 0), pvalue); #else Gl.__glewUniformMatrix4fv((int)location.Value, value.Length / 16, (byte)(transpose ? 1 : 0), pvalue); #endif } } this.ErrorTest(); }