public WebGLUniformLocation getUniformLocation(WebGLProgram program, string name) { #if _DEBUG Log.Info(string.Format("getUniformLocation {0} {1}", (int)program.Value, name)); #endif var bytes = Encoding.ASCII.GetBytes(name); GlUniformLocation glUniformLocation = null; unsafe { fixed(byte *b = bytes) { #if GLEW_STATIC glUniformLocation = new GlUniformLocation(Gl.glGetUniformLocation(program.Value, b)); #else glUniformLocation = new GlUniformLocation(Gl.__glewGetUniformLocation(program.Value, b)); #endif } } this.ErrorTest(); #if _DEBUG Log.Info(string.Format("value {0}", glUniformLocation.Value)); #endif return(glUniformLocation); }