public WebGLProgram createProgram() { #if _DEBUG Log.Info("createProgram"); #endif #if GLEW_STATIC var glProgramAdapter = new GlProgramAdapter(Gl.glCreateProgram()); #else var glProgramAdapter = new GlProgramAdapter(Gl.__glewCreateProgram()); #endif this.ErrorTest(); #if _DEBUG Log.Info(string.Format("value {0}", glProgramAdapter.Value)); #endif return(glProgramAdapter); }