public void bindRenderbuffer(int target, WebGLRenderbuffer renderbuffer) { var bufferId = (int)(renderbuffer != null ? renderbuffer.Value : 0); #if _DEBUG Log.Info(string.Format("bindRenderbuffer {0} {1}", target, bufferId)); #endif #if GLEW_STATIC Gl.glBindRenderbuffer(target, bufferId); #else Gl.__glewBindRenderbuffer(target, bufferId); #endif this.ErrorTest(); }