예제 #1
0
 internal NativeTurnBasedMatch Match()
 {
     if (this.UiStatus() != CommonErrorStatus.UIStatus.VALID)
     {
         return((NativeTurnBasedMatch)null);
     }
     return(new NativeTurnBasedMatch(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_MatchInboxUIResponse_GetMatch(this.SelfPtr())));
 }
예제 #2
0
 internal NativeTurnBasedMatch Match()
 {
     if (this.UiStatus() != GooglePlayGames.Native.Cwrapper.CommonErrorStatus.UIStatus.VALID)
     {
         return(null);
     }
     return(new NativeTurnBasedMatch(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_MatchInboxUIResponse_GetMatch(base.SelfPtr())));
 }