internal NativeTurnBasedMatch Match() { if (this.UiStatus() != CommonErrorStatus.UIStatus.VALID) { return((NativeTurnBasedMatch)null); } return(new NativeTurnBasedMatch(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_MatchInboxUIResponse_GetMatch(this.SelfPtr()))); }
internal NativeTurnBasedMatch Match() { if (this.UiStatus() != GooglePlayGames.Native.Cwrapper.CommonErrorStatus.UIStatus.VALID) { return(null); } return(new NativeTurnBasedMatch(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_MatchInboxUIResponse_GetMatch(base.SelfPtr()))); }