예제 #1
0
 internal void CreateMatch(TurnBasedMatchConfig config,
                           Action <TurnBasedMatchResponse> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_CreateTurnBasedMatch(mGameServices.AsHandle(),
                                                                                  config.AsPointer(), InternalTurnBasedMatchCallback,
                                                                                  ToCallbackPointer(callback));
 }
예제 #2
0
 internal void CreateMatch(GooglePlayGames.Native.PInvoke.TurnBasedMatchConfig config, Action <TurnBasedMatchResponse> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_CreateTurnBasedMatch(this.mGameServices.AsHandle(), config.AsPointer(), new TurnBasedMultiplayerManager.TurnBasedMatchCallback(TurnBasedManager.InternalTurnBasedMatchCallback), ToCallbackPointer(callback));
 }