internal void CreateMatch(TurnBasedMatchConfig config, Action <TurnBasedMatchResponse> callback) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_CreateTurnBasedMatch(mGameServices.AsHandle(), config.AsPointer(), InternalTurnBasedMatchCallback, ToCallbackPointer(callback)); }
internal void CreateMatch(GooglePlayGames.Native.PInvoke.TurnBasedMatchConfig config, Action <TurnBasedMatchResponse> callback) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_CreateTurnBasedMatch(this.mGameServices.AsHandle(), config.AsPointer(), new TurnBasedMultiplayerManager.TurnBasedMatchCallback(TurnBasedManager.InternalTurnBasedMatchCallback), ToCallbackPointer(callback)); }